Saturday, 21 June 2014

pixar research actual write up -amanded-

Histroy

Pixar, (however not called pixar at the time) was founded in 1979 as just an animation devision of lucasfilms graphical department, until steve jobs bought them in 1986 and named the group 'pixar' pixar then went on to create short films like 'luxo jr' luxo jr later won awards for being an amazing animation such as an academy award for best animation, it was the first animation to be nominated for an academy award. pixar then decided they wanted to create a feature length film, so under the new leadership of steve jobs they started to create small short films, like tin toy in 1988, tin toy was still groundbreaking for the time and was the first animated film to actually win an academy award adverts to fund their project, such adverts like:




these ads were very well known and even respected for being very well made and made them enough money to begin working on their first film, Toy Story, Toy Story came out in 1995 and took the world by storm being the first animated feature length film, it won a 'special achievement award' for being so technically impressive, it also was nominated for BAFTA's and won 8 annie awards.

after Toy Story pixar made films like bugs life, wall-e and 2 sequels to Toy Story, Toy Story 3 being the highest grossing film of all time

what do pixar make?
pixar are an animation company that make computer generated CGI animations. These animations were very realistic and friendly looking, but the animations are made in such a way that people forget that they're even watching animation and they watch it like any other film and appreciate it for it's characters and story.

technology used 
pixar use RenderMan, a software that they made themselves to promote creativity and having full control what they want a thing on screen to do and how realistic they could make it, The software consists of a series of sliders that can move parts of a character like having hundreds of strings attached to them at once, giving the teams working on the animation much better of a way to do what they wanted with the project.

Wednesday, 11 June 2014

Splargh Profile -done-

Name: splargh the alian
Age: roughly 306 earth years
Type - alian life form
Backstory: splargh was the king's son, but when he ordered an attack on earth, he was sent to scout but upon arrival he's decided to try and save everyone.
Personality: he likes to protect his friends, he likes to be able to chill out and relax but can also work hard if needed to.
Friends: he was good friends with the sparfball team goalkeeper before he left, now he is just friends with jayden and his friends.
Foes: the rest of his race coming to attack earth
Abilities and skills: a very capable engineer and a crack-shot with plasma weaponry. 
Hobbies: he likes building small nuclear generators in his spare time.
Hopes and Dreams: he wants a peaceful galaxy and to save earth.
Catchphrase: 'Im gonna hit you so hard, you'll end up in the star system IE-304! yeah, that's pretty far away!' he also likes to shout "-unintelligible alien screams-" a lot, but it's not a fan favorite, not on this planet anyway. 




The design choices i made for the character are very well suited for the type of show i feel, for example the black outline gives the character a friendly cartoony look to it, this will appeal to the younger audience that the show is aimed at.
The colours are chosen because because they are very friendly looking, the whites and purples i used are friendly colours.
the character has an outfit that shows his personality, the flared pants are for the comical relief that the character can bring, his leather jacket and sheriff badge make it clear that he is a good guy.
his body shape is very easy to spot with his head shape being particularly easy to identify, this means that even as a shadow you can see who it is.
the fact he wears a badge is entirely satire, this adds to the characters comical nature and jokey attitude.

Introduction scene storyboards -done-







important scene storyboards.






representation and ethics

why does the person who writes this article think that rio 2 is racist?
well, all the main characters are voiced by white americans and all the 'comic relief' roles are not.

PEPs: Problem Contexts, Entertainment Contexts and Performance Contexts. "Within PEPs, black people and other genotypes have to be associated with vexing circumstances," Dr Charles Da Costa states that people 'Strive to pacify, make others happy and be exceptional or extraordinary – far from 'normal'. Villainy, exoticism, jocularity and athleticism are common indicators of this malaise. Images of ethnicity do not need to be conveyed within the narrow scope of PEPs."

Da Costa thinks that animation companies are usually just sellouts and try to gain money. totally not how business works, in my personal opinion if they were to just scrape anyone of the streets and pay them money to voice act in a film, that's awesome for them, yay for morals and such, but the millions of people that will see the film will be disappointed, just because in this situation a particular set of actors fit the roles more so than others does not mean that they chose them because of race, if you want a person of any gender or religion or ethnicity or race in your film for one reason or another it doesn't mean that they're discriminating against all the others, maybe it was better in context and so on.

What does Turbo say about social mobility?
In turbo the only humans are Mexicans who run a small shack selling tacos, this is a stereotype that has existed for a while but is not appropriate for a large company to be portraying, especially to a younger audience.

Animation process write up -done-

south park starts their production with storyboards, this starts the domino effect that is the production of an episode, they then get a script and start making the script into a more refined storyboard, the characters and location backgrounds are then set in stone and the team move on to actual animation, lip synching and everything else, the sound and audio assets are brought in and the episode is finished, the episode making takes exactly a week and then the episode gets shipped out. 

Dot began it's life as a promotion for nokia and their new microscope attachment for their phones, they used a nokia N8 to actually shoot the animation. they had different actions ready for the characters and dots. of course as the character is only 9mm tall it is impossible to really shape or change the model so it had to be made an unconventional way, they 3D printed it. The models were then hung on very thin wire and then painted. to make sure the model was how they wanted it, they would not move it at all during filming, they would only move the background as it was easier. the movement of the background was monitored by a computer so they could know exactly where it was.

peppa pig is made using a program called Cell2D this program gives the show the feel that it has, and allows the develpoers and animators to get what they want. peppa pig was first thought of in a very vague fashion, the storyboard had very large stokes on it so no detail at all could be made out but they animated the whole thing with this pink blob to then add details in later when the design had been finalized, a very roundabout way of working, but it continues to work for them to this day!